Breakthrough the wall


After finally getting over this virus, I continued working on the defeat scene. Unfortunately, I realized the code I set up for it just didn't work. It was making it too complex and hard to handle.

So, I threw it in the garbage and started again. The new architecture now allows for scenes to be handled as blocks which means you can go back and forth from scene to scene, depending on conditions met. It also records your actions and will allow for that replay to go in.

However, that also means the next version will be further delayed as I am coding the remaining scenes for the first capture.

Let me know your opinions: Are you looking for a game with intricate mechanics or a VN with a simple click to proceed?

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