Progress Report


After the last release, it's time to get serious.

Currently I've been rendering and rendering. The next version will implement a failure in the collars, preventing logging out of the game. And the goblins are ready to take advantage of that.

I'm also working on extending the playing time to the weekend and, if possible the following week. The new version will be 0.1, since it will see the start of the intended gameplay, balancing hero versus monster play.

As always, let me know your thoughts and ideas!

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